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OathRO Private Server




OathRO is a 1/1/1 low rate server focused on nostalgia Mobs and class skills have been modified to provide a better leveling experience and improvements to quality of life.
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OathRO Info:
OathRO is a Hercules emulated Ragnarok Online server that is meant to create a nostalgic, yet fresh experience for all players. We have created a low-rate server that expands on the hard work of the developers of the Athena and Hercules emulators by enhancing gameplay while staying true to the original design of Ragnarok Online. ServerSummary OathRO uses an Episode 3 foundation for players to start their journey. Our research indicates that most of the major balancing changes occurred between ROs beta and the Episode 3 release. That said, some balancing changes made in later episodes have been retroactively applied to our initial release for the purpose of providingplayers with consistency and familiarity in the function of specific items, skills, and cards as seen on other servers. Nevertheless, we have considered key gameplay features when developing OathRO that we determined were necessary to balance and enhance gameplay and player experience. Such changes and considerations include. A rework of theentire mob databases base and job experience tables to add competitiveness of the benefit of killing mobs. A rework of the HP and attack of mobs to add competitiveness of the benefit of killing mobs. Changes to the spawn rates and locations of certain mobs. Drop rates of specific items that are unnecessarily difficult to obtain that are used forquests to encourage NPC interaction and pave the way for an expanded quest system. Additions of informational and flavor NPCs to make the game world feel full of actual meaningful NPCs that have value added interactions with players. Substantial rework of official NPC text for clarity and grammar. Our staff will continue to make changes to improvethe game. We plan to continually polish the text you read in game and balance the core mechanics of gameplay to adhere to our mission. Whats In a Name... We are named OathRO because our oath to our players is to continually improve the experience of Ragnarok Online. It is rare to find a game that has persisted for nearly 20 years, and weplan to add new life to the game by building on the existing world through release of official episodic content as well as new content that provides a unique, rich experience to veteran and new players alike. The other primary oaths we have taken include: If content is fun and stays true to the essence of Ragnarok Online, it is appropriate toconsider such content for addition to OathRO. Cash shops and other paid-for benefits will be extremely limited, if ever added as the purpose of the game should be play to win and not pay to win. All NPCs, items, mobs, and other content added to the game are subject to at least a high-level review before they are added to maintain overallconsistency and balance in the game. Even official content is subject to review so that all aspects of the game are enjoyable. We promise to be professional. As the server owner, it is my job to create a welcoming environment that provides a source of fun for players. No favoritism or mistreatment of players by the OathRO staff will be permittedand staff are expected to be helpful and responsive to all players. A Little More on Server Balancing As the owner of OathRO, I bring to the table a background in data analysis. Tables are my life and I love parsing and analyzing them. A game such as Ragnarok Online that provides a rich repository of databases relating to mobs, items, andother variables is for me, very enjoyable to tinker with. However, as an avid lover of this game, I have seen the game evolve into a state where less than ten percent of the mobs and items in the game have any viability. Therefore, I have made it my personal project to review and edit the mob database to rebalance mob experience, hit points, andattack strength to add competition between mobs. Instead of leveling only on Wolves or Myst Cases to reach job level 50 in your first job, players will be rewarded for killing any level-appropriate mobs. While technically we are a 1/1/1 rate server, the changes to the balancing may at times feel a little faster than 1/1/1. We still expect playersto have to commit a substantial amount of time to reach the max level, but we want to give players more options to reach that end goal. Changing the viability of mobs is the first method in achieving this goal. As a side note, at the time of Episode 3, I recall most mobs provided a fraction of the experience compared to what is currently seen onpre-renewal clients. The 1/1/1 rates of today are definitely faster than those 1/1/1 rates of the game in 2005. Separately, we will be adding quests as time progresses, including class quests that will provide players making unique builds other viable means of leveling outside of grinding low level mobs. We want players to interact with each otherand the in-game world. So, the addition of quests will provide unique opportunities for players to make the characters they want to make without the need for constant leeching or methods of gameplay that candidly are not very fun.







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