UO Evolution

We are looking for a QUALITY GUILD to develop our project around.We have THREE PROFESSIONAL PROGRAMMERS on staff so we can develop anything you can dream up.We want to shape the lore, player adventures, monster spawns, pvp combat around a group who will commit to its development.
Category: Ultima Online Language: Version: Type: Rate: Discord: No Info Joined: NA
More Info:

  • Official UOE Site: UO Evolution runs on a DEDICATED SERVER with 0.1 sec save times and no lag UOE is a highly customized Pre-Trammel shard that focuses on a player interdependent economy/production system. Character races are created that bare no impact on pvp, yet have everything to do with the crafting system.

    For instance, only Gnome characters can Tinker pickaxes and shovels. Only Half-Orc characters can take the Mining skill and only Dwarf characters can take the Smithing skill. Thus, for a pvp player to obtain an Exceptional weapon, they must acquire it from a dwarf GM Smith who gets his ingots from a GM Half-Orc who gets his tools from a Gnome who gets his ingots again from the Half-Orc.

    Limiting player accounts on the number of characters they can create promotes a system of production in which players must engage in trade and politics to be successful.An EXCLUSIVE territorial guild combat system is also a prime focus without making any alterations to the pvp combat system. It takes advantage of the pre-AoS pvp mechanics.

    It introduces a new level of meaningful combat in a UO Emu where guilds contend over regions of the map on a weekly basis. Ownership of one of these regions affords access to exclusive items, acquired in an exclusive Hunting Ground. Actual pvp mechanics are primarily unchanged with the exception that players are granted insta-GM skill levels upon original character creation.

    UOE does sample from a small number of commodities that made subsequent UO expansions interesting. For instance, custom housing is available in addition to crafting BODs and dyetubs. The client does take advantage of the expanded and improved AoS character models as well. And some, very few portions of the Trammel map are used with Felucca rules.

    Some of the guiding principals behind the development of UOE are: 1. Meaningful PvP with consequences experienced by aggressors and defenders. 2. Non-Linear PvM(PvE) with proportional Risk vs. Reward without the infamous quotLevel Grindquot. 3. A sense of power. Players want their actions to have an impact on the gaming community, their Guilds and character, as well as the landscape in which they play.



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