Battlescape
The isle is born.
Servers is running on dedicate! [100% LAGG free!]
[24/7]ONLINE! With [317] and [508] Servers. Perfect Combat, Food timing, Player VS Player, Fight cave, Player vs NPC and much more. Over 20,000 Players! Join Now!
Battlescape Information:
The 508 server
508 is now only for premium because it beta testing.
You can buy premium for 3dollar a month or play 317 for free.
More information please visit our forums .
Low detail full screen:
Dueling:
Proper god wars:
For the boss to respawn, the 3 guards have to be killed first.
Trading:
NPC no more noclip!: Today I configured how NPCs walking through objects was done by switching it to every block they can walk on rather than what they can't.
Me along with a large number of my premium players went running around bsi's areas. The server logs every coord you walk on, this way it saves some time apposed to manually using a command or something to get the coords and write them down.
Like I said, a HUGE amount of credit to them, what would have been hours of walking around was maybe an hour.
Smaller NPCs can maneuver around objects depending on their walking path, while large NPCs such as Jad will get stuck in corners because of its large size.
Stuck in wall
Walking around wall
Walked along the wall rather than through the middle of it to get to me in the corner
Ya using pics isn't the best way of showing it, maybe I'll add a video later. This will also work for great player following.
Other features: ~ Clan wars
~ Complete TzHaar Fight Caves - Video -
The server's main area's will be based around Lumbridge, Varrock, and Falador. One of the huge upsides is the fully wilderness will finally be accessable.
Tasks Remake Treasure Trails For New Area Base - 100% Mage Arena Miniquest - 100% Legends Miniquest - 100% Desert Treasure Miniquest - 100% Mage of Zamorak Miniquest - 100% Re-implementing skills for the new server areas - 100% Rune Mysteries Quest - 100% Training Areas Re-implemented - 100% Ghostly Miniquest/Game - 100% Lunar Quest - 100% Lost City Quest - 100% Monkey Madness Quest - 100% Underground Pass Quest - 100% Lumbridge - 90% Varrock - 90% Edgeville - 90% Al-Kharid - 90% Draynor - 90% Falador - 60% Wilderness - 60% Regicide Quest - 0% Roving Elves Quest - 0% *The ancients miniquest is close to the same as BS Blitz if you remember that one*
May 27th - Anchor with special added (video below).
- Following fix up if you on same square as other player.
- Ava's accumulator added.
- Found gfx to the seercull shot(The like ice or whatever that appears over the other player).
- Dueling icon added to corner of screen.
May 26th - Today was alot of bug fixes and finish ups.
- Added a "theme" song feature at startup that you are forced to listen to lol, using a style of my image packer and the music playing classes from enursource client, the theme song will change like every month or something like that(No cruddy midi, mp3 all the way )
- Monkey Madness quest finished.
May 25th - Image packer made for the client.
- Was at the zoo almost all day so didn't really get anything else done.
May 24th - Enchanting added.
- Lunar question up and finished.
- Lost city quest added.
- Monkey Madness quest started, close to being finished.
- Moved the position of tabbed interfaces so they don't go way on top of the columns.
- Ancient tele's added.
- Kalphite lair now has two floors, have to get through the first to get the the queen.
May 14th - PayPal recovered and money intact!
- Shadow spells now lower players strength a total of 10% their max attack, or 15% if its shadow barrage.
- The same as above only to the weaken, curse, and those spells only with the proper percentage and skill.
- Giant rock crabs now have drops along with the Wallaski or whatever.
- Using an NPC's weakness(such as magic on a knight) has been changed from a 30% less def calc to 15% less.
- Although not perfect, the size of the npc determines how far you can be standing away to attack an npc(for instance if you attack the kq north of it you dont go into its body or walk all the way around it but rather stand there and attack, and it does the same thing). Watch the dag king vid for an example.
May 13th - Clue scroll levels 1-3 added, an NPC with a minimum max hp of 100 drops lvl 3s, level 2 scrolls are dropped by NPCs with max hp of 50+, and level 1 clues are dropped by 10+ max hp NPCs.
May 12th - Clue scroll reward screen added.
- Buffer size lowered from a lagful million to a proper 10,000.
- The runtime defualt thread stack size been massively reduced to help lower lag when alot of players are connected.
- Fight caves now have 56 waves instead of 20.
- Can now make super restores with herblore.
- Italy rock cannot be walked through by NPCs(finishing it up anyway).
- Dagannoth caves have been fixed up nicely.
- Rune thrownaxe special has been added and bounces from NPC to NPC(will be needed in the dagannoth caves).
- Melee maxhit formula is at minimum 95% accurate to rs2.
- Some ranged formula flaws fixed.
May 5th - Sheep shearing added.
- KBD added.
- Levers fixed up.
- Some teleporting issues fixed.
- Alot of weapons have been given their proper interface.
- New special attack bars added to the rest of the weapons.
- Lots of minor bugs have been fixed.
- Your armour is shown in the duel screen.
- The fun weapons rule has been replaced with no weapons.
- Incase this was never mentioned talking to the pest control person who sells items for points will open the interface to buy XP.
- The special attack bar only appears for weapons that have a special.
April 29th Some things were never really mentioned so:
- Chivalry and Piety added.
- Clan support has been added and owns.
- Some player following fixups, you now hit the other player as they try to run away from you.
- Range projectiles hit fast 1 sq away, slower 2+ sqs away.
- Magic speed varies with each sq you are away, the farther away the longer it takes to actually hit.
- Dagannoth Kings are in the right area now.
April 22 - the server now has two godswords: bgs & ags
- You must smith the pieces together to get a godsword, and they have a dismantle option to seperate the blade from the hilt.
- Lots of testing and bugs getting fixed, one of which was some special attacks including the dds were actually loosing accuracy rather than gaining it.
- Took the time to fix up following so that it doesnt cause lag and respondes slightly faster.
- A no armour option has been added to dueling.
- A gnome shop keeper has been added who sells robes(added by request).
- Working on adding two more prayers to prayer interface.
April 17th - The few days have been more mostly bug fixing.
- Remember player & npc following? An update has been made to it, you no longer walk through objects but rather try walking around them.
April 13th - Instead of hitting when you start an emote with melee, you hit once the emote gets to the actual hit (vid below)
April 8th - Mage Arena miniquest added for unlocking the god spells.
- When the client requests a model not in the cache(say you get a defender), it downloads it from Jagex's fileserver or whatever and packs it in(Thanks clienthax!)
April 7th - Barbarian & Cyclops models updated with proper emotes.
- Special attack bar & fire cape fixed.
April 6th - Two multi overlays added(so it doesnt interfere with the bottom "BattleScape" when its non wildy multi area)
- Warriors guild basically done.
- Arrow headicons for dueling and such added.
- Double arrow drawbacks for dark bow added.
- Cant stop listening to Paralyzer by Finger Eleven(awesome song lol).
- 3 days til Amanda's Machalka's birthday lol
April 1st - Fixed the packet size for using an item on NPC's which opened up making slayer much more realistic.
March 28th[/b]
- Once finished, runecrafting will relate to how rs2 has it. If you dont already know ere the alter is click "Locate" on the tally to help lead the way, use the tally on the ruins to tele to the altar.
March 27th - Glory Amulets have been added to the Legends Guild, and can teleport you to Edgeville or Al-Kharid(four charges).
- One miniquest made, another in dev.
March 26th - Bow and arrow combinations have been fixed. Normal bows can only use bronze and iron, bronze crossbows can't use rune bolts, you get the idea.
- Ever get pissed because clicking and NPC you just spawned disconnects you? Or when a shop keeper is far down your autospawn list so clicking it doesn't work/dcs you? This has been fixed yay!
Videos
Mage Arena Miniquest - [url]
Quick little rc vid: [url]
Gargoyle Slaying Vid: [url]
Headicons Hint Functional: [url]
Double Arrow Drawback - [url]
Melee Damage Delay(so you hit when the emote hits your opponent not when it starts to move) - [url]