has been running since 1900, and has kept evolving every day. Customize your character with 24 starting races (and more than 20 unlockable), 25 guilds, 28 associations, psychic wild talents, more than 100 unique artifacts of power, over 350 skills with a detailed specialty system, followers ranging from soldiers to dragons to psionic cats, and a vast range of equipment -- none of it with an artificially enforced minimum level to use. Combat is detailed and challenging, with true limb-based hit locations, mortal wounds, pain and stunning, terrain effects, a rating evaluation system that lets you see precisely what is determining your performance, and special combat modes like berserk and combat meditation.Some information on the guilds available: One of the world039s more potent organizations in this fragmented time is the Adventurer039s Guild, a widespread network of warriors, explorers, scholars, travellers, rogues, and many other sorts of folk. They maintain training facilities available to any adventurer who has not joined another guild and information on quests which is free to all. All adventurers are members of the Adventurer039s Guild at the beginning of their careers. The Azure Magi, a group of aeromancers, traverse the skies above the mountains of the southern continent, Tenochlan. They embody the chaotic nature of the winds, as well as the impartiality of nature. The Battleragers, the chosen dwarven warriors of Clangedin, hail from deep Moria. The Brute Squad is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for membership. The Devonshire Clerics, powerful men and women of faith, make their presence known through Lost Souls on occasion. Those wishing to join the Elflords, a group of fighters of elven heritage, dedicated to thwarting the plots of Sauron and his foul minions, should seek out Galadriel039s Mirror in Lothlorien. The Erisian Liberation Front, a group of Discordian guerrilla theologians, is a chaotic group without any true headquarters. The closest thing they have to a leader, Sinister Dexter, is rumored to be locked up somewhere. Slaan, gith, and motley other enigmatic Limbokans have been making appearances on the Prime, proclaiming that freedom consists in the conquest of matter, that the highest form of such conquest is self-transmutation, and that such a thing can be achieved by completing a journey with the scrolls of Exalu as one039s guide. Tales tell of a new force for good and order, headquartered in the lush jungles of Tenochlan, south of Almeria: the Green Lantern Corps, opponents of darkness who have somehow managed to turn the power of Sauron039s rings against him. The elite of the guard forces of Teryx are known as the Hawkmen. The Justicars of Tyr have begun spreading their word across the realms. They can be spotted by their silvery shields, gifts from the Even-Handed, and the focus of their power. The Kazarak, servants of transplanar vampiric entities, have started to become more common amongst the land of Lost Souls, apparantly following in the path of the infamous crystal blades. The Kensai, skilled fighters of an honorable eastern tradition, are said to maintain a dojo somewhere in the wilderness of Lost Souls. The Knights of the Round Table, a force for goodness and purity, make their home in fair Camelot. The Mad Artificer, Leonid of Devonshire, has created suits of armour known as steamsuits which enhance the wearer with machine strength. He loans these suits to adventurers in exchange for the necessary energy to sustain his twins. The Lupines, a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their Goddess somewhere in the forests. Dark nights lead to darker stories as tales of murders in the name of Kali spread across Almeria. A profane gathering of men and women, deluded into the worship of Asmodai, the Adversary of Yehovah, have begun spreading the wicked influence of their evil god. They are known as the Ordo Maleficus, or most simply as witches. The Amberite Ravlin Tormuk has found a broken pattern in the northwest reaches of the land of Lost Souls, and has begun training Outsiders, warriors who master the arts of space and time manipulation via the powers granted by the broken pattern. The Paratheo-Anametamystikhood of Eris Esoteric, or POEE (pronounced quotPOEEquot), a powerfully Illuminated group of Discordians, hang around in the Temple of Discordia, naturally enough. The Rangers traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment of evil powers. They are said to revere Cernunnos, who they call the Green Man. If they have a central meeting place, it is certainly located somewhere in the great forests of the world. The Reapers serve their dark master Thanatos well in their task of spreading senseless slaughter. As the self-proclaimed scourge to all living beings, their temple, once located in the southern reaches of the land, was defiled and thought useless, although their order seems to be coming back to this plane... The Red Magi, pyromantic mages, have been seen coming from somewhere southeast of Losthaven. They are rumored as being devotees of neutrality. The fomor lord Sauron, master of the citadel Angband, is said to give formidable rings of power as gifts to those who impress him sufficiently. These individuals are called Ringwielders. The Shapeshifters are rumored to be a group of centaurs who have discovered the secrets of altering their forms, though little is known about them. Sometimes it is said that they may be found by seeking a structure of food. A group of adventurers calling themselves the Travelers have begun to roam the lands in a quest for universal understanding. Very little is known of their true agenda and many suspect they are merely misguided folks under the influence of questionable substances.Information on associations: The Firelord, Agni, is known to accept members into his devotional cult at his temple in Rukhan. With the rise in evil corresponding to the development of the Ordo Maleficus, Bishop Rordigan and his superiors at the Cathedral of Cianna have set forth the Almerian Inquisition, a hammer of light against the dark witches. The followers of Apollo are said to have a temple to their god of the sun somewhere in Almeria, where those desiring initiation may seek them out. Ashe, guildmaster of the Losthaven Adventurer039s Guild, maintains a group of Wardens, dedicated to assisting neophyte adventurers. Those interested in helping in this cause should seek him out. There are rumors of wanderers from the East of unshakable serenity. Taverns across the realms have been assaulted by a band of drunkards who call themselves the Brotherhood of Wine and Song. These inebriated individuals extol the virtue of excess. Misguided as they may be, they stand by their mentor, Danilo of Jhan. At the temple of Vashanka in the city of Sanctuary, those who wish to devote themselves to the lord of battle may seek to join the Chosen of Vashanka. The wandering Discordian linguist and diplomat, Janid Suzak, maintains a loosely-affiliated band of student followers whom he calls his Crafty Linguists. The Cult of Decay is a band of worshippers of the foul deity they variously refer to as Nurgle, Nergal, Ugior, Morgion, and Moander. They are said to meet someplace on the southern continent, Tenochlan, though if the precise location were well known it would certainly have been lanced like a boil by this time. Hushed rumors tell of the Deep Ones, a cult of pisceans who worship fell powers. Little is known about them and still less spoken aloud. The Explorers are a group of hardy adventurers dedicated to documenting the realms of Lost Souls. Those interested in joining should seek out Pryderi the master ranger in Losthaven. People whisper that a chaosborn lord, one Cerradin, has sworn off the ways of chaos in favor of the glory of law. Taking the name Cerradin the Enlightened, he is said to walk the lands, inviting any who wish to follow him into the Fallen Blood of Chaos. Those of the drow who wish to sacrifice themselves to great Ghaunadaur are welcomed into his faithful at his temple in Yathryn. Hank, the Garbage Dwarf, is actively seeking help with maintaining the level of garbage littering the lands of Lost Souls. Speak with him to learn how to join the ranks of Hank039s Garbage Dwarves. Whispers of Athena039s wisdom have been heard on the wind, and rumors of the reformation of her cults are spreading rapidly. Most, however, dismiss this as wishful thinking for the peaceful glory days of Athens of yore. Jinx, god of wealth and thievery, accepts new followers into the Jinxian Plutocracy at his temple in Sanctuary. Gore-filled tales relate the presence of weird vampiric entities manifesting themselves as potent crystalline weapons throughout the world of Lost Souls. Those who wield these blades are apparently forced to serve them and keep them sated with blood these folk are called 039Kazarzeth039 by some. The Legion of Dynamic Discord, a rather eclectic group, seeks to increase the general amount of randomness, discord, complexity, chaos, unpredictability, dynamicism, and disorder in the realm. They make their home, oddly predictably, in the Temple of Discordia. Though the Ghaunadauri may be in the ascendant in Yathryn, many drow yet hold to the faith of Lloth, Demon Queen of Spiders. Those of her people who seek her will yet find her. Desert wanderers tell of a fierce nomadic band who call themselves the Maidens of the Spear, who accept only unmarried women into their ranks. Ollin Tonatiuh are worshippers of the Sun God Tonatiuh, headquartered in his city of Tlaxcala. News from the heartland reports that Tyr the Even Handed, god of justice, has stepped up the war against the unjust. Many say that the sect of warrior priests known as the Questors of Tyr have begun adding to their number for the coming assault upon the forces of chaos. Though other gods with temples in Sanctuary accept certain favored individuals into devotional cults, Doppel does not. These foolish rumors about 039the Shadow Brethren039 are the vapors of overactive imaginations. You do not need to be concerned about any of this. The Shadow Lord Vilkata, master of the Shadow Tower, recruits certain chosen individuals as his agents, the Stalkers of the Gate, granting them an enchanted amulet they can use to open portals through the planes. The fearsome zuth Storm Walkers hail from the mountain called Storm Rock. The centaur Clyde has turned wand combat into a science and is teaching this science to what can only be described as an ad hoc policing force of sorts. Though no mere mensch can truly become a Patryn, Lord Xar has sometimes recruited an exceptional individual to become one of his Weapons of Vengeance against the Sartan, granting them a Patryn name rune and access to the services of his followers.