"Lil for SphereServer 51a" -- found that on a russ

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Postby Fallout on Fri Jun 24, 2005 7:40 am

2Broadband
About combat... tnx for report.. this is be my error :) i fix it :) so test it and have fun :))) so repatch it and Injoy :0

In next patch i think i replace all this patches in LIL and make config so you be can turn on or turn off any patch :) and add custom ride creature support so ... when you add riden dragon you will be can ride on on dclikc +) as a normal.... ridable creature
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Postby Bronx on Sat Jun 25, 2005 6:41 pm

Looks awesome, Fallout. Nice job! 8)
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Postby Jawn on Sun Jun 26, 2005 2:00 pm

I thought people stoped using 48e/51a i guess i was wrong hehe :) having this fix fallout made is a must i assume.
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Postby Fallout on Mon Jun 27, 2005 9:32 am

LIL mod. beta 1
*Custom ridable animal's

new fiature you can add your custom ridable animal's and use it as a normal builtin creature's :) and manage current ridable animal's you must alsoedit TileData as in a hard coded ridable animal's

config for more info

Code: Select all
;format item_id[2 byte]:anim_id[2 byte]
[FALLOUT_MOUNTS]
CREATURE0=0x3E9F003b   ;horse 1
CREATURE1=0x3EA000E2   ;horse 2   
CREATURE2=0x3EA100E4   ;horse 3
CREATURE3=0x3EA200CC   ;horse 4
CREATURE4=0x3ea300d2   ;ostard des
CREATURE5=0x3ea400da   ;ostard frenz
CREATURE6=0x3ea500db   ;ostard for
CREATURE7=0x3ea600dc   ;llama


link:
http://fxd.nm.ru/updates/lil_mod_beta1.zip
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Postby Fallout on Tue Jun 28, 2005 12:02 pm

beta pre new's

new trigger added :

ON=@Login (SRC - Who login, without argument's but only now...)
ON=@SkillStart (SRC Who use skill, without argument's but only now...)


in progress
now i'm working on SkillFail and SkillSuccess triggers... if you have very good idea ... tell it to me... +)
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Postby Fallout on Wed Jun 29, 2005 12:14 pm

new update... new event's

On=@Login
SRC - It is you :)
ACTARG1 - IP address of client example: 07f000001 (for 127.0.0.1)

On=@SkillStart
SRC - Who use skill
ACTARG1 - skill number

Return type... 0 - continue default action... (using skill) if we return 1... we stop it! with out skill gaine... and skill fail

link:
http://fxd.nm.ru/updates/lil_beta_3.zip
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Postby Fallout on Thu Jun 30, 2005 11:23 am

beta pre new's

FORCHARS 10
FOBJ.SAY Hello World
ENDFOR

where:
10 - distance for char's search
FOBJ - char who in this radius...
SRC - event owner...
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Postby Phear@work on Thu Jun 30, 2005 11:39 am

Hey Fallout....wtf...you are great. Seems to me that Sphere 51a will rock RunUO in 8 Weeks.
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Postby Fallout on Fri Jul 01, 2005 12:50 pm

new update...

FORCHARS <DIST>
FORITEMS <DIST>

example of using...

give all people in 10 cells from you... nick name... Fallout itself you...

Code: Select all
FORCHARS 10
IF(FOBJ.UID == SRC.UID)
        SRC.SAY It's is i'm
ELSE
        FOBJ.NAME Fallout
ENDIF
ENDFOR


FORITEMS work's as FORCHARS but for item's :)))

make all item's blue..

Code: Select all
FORITEMS 15
FOBJ.COLOR 02
ENDFOR




ON=@Logout

if return 0 this is default action.... if return 1 - instant logout

SRC - who is logout

+fix archery skill gain with out ammunition
+fix (this is bug???) if you put gold on secure trade window... and CHECK your choose... then you can buy from vendor anything and money will be get from securetrade window... and you CHECK not be removed... this action is not realy cheat but you can use it for secrure rading cheat... now if you open secure trading you can't buy anything from vendor :)

http://fxd.nm.ru/updates/lil_beta5.rar
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Postby zylex on Sat Jul 02, 2005 1:32 am

awesome work fallout!
Knowledge is power!
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Postby Broadband on Sun Jul 03, 2005 10:05 am

Several issues i'm running into with beta 5.

Noone can mount an animal....not even GMs. Can you explain how to make this work or make an option in the ini to turn it off?

Also In the ini file where it says:
VendorPrice=1
CombatView=1

What exactly does that mean? Did you add those patches to the lil.dll and it is an option to turn them on? or do we put those as 1 if we manually edited the .exe with ASM and added those?

Also the .sysmessage or .say where you use a diff color has never worked for me. Example would be .say #33 hi
It all still comes out gray.

Also is there a way to fix the bug where someone fights a monster and then runs away and keeps using last target to gain in melee skill?

I think that's all the questions i have now. Thank you for all your work and I hope you can help me make this work.
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Postby Jawn on Sun Jul 03, 2005 11:01 am

Broadband wrote:It all still comes out gray.

Also is there a way to fix the bug where someone fights a monster and then runs away and keeps using last target to gain in melee skill?




Take a look at my temp fix http://www.xtremetop100.com/forum/viewtopic.php?t=117 if that helps.
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Postby Fallout on Sun Jul 03, 2005 11:47 am

beta pre new's

@SkillSuccess
@SkillFail
@CallGuards (if return 1 we do not call guard's if 0 it is default action)

fixe's:
Cooking food fix now you can't remove any item's :)))
Fast loot fix... you can pick up item only each 1024 milesecond's :)))



>>Noone can mount an animal....not even GMs. Can you explain how to >>make this work or make an option in the ini to turn it off?

hm.. i do not undestand you ... you must write new mount animal like HARD CODE ANIMAL.... so you need edit TileData and write simple script (look at standart mount animal) in fiature i write a tutorial how to add low level mount animal....

>>Also In the ini file where it says:
>>VendorPrice=1
>>CombatView=1
Look at right side... ;not used.... this mean what this option is not USED! :)


>>Did you add those patches to the lil.dll and it is an option to turn them >>on? or do we put those as 1 if we manually edited the .exe with ASM >>and added those?
Now only manual edit.... p.s: all my new fiature (fixe's and new triger's new script extension... it is in Assembler too :))


>>Also the .sysmessage or .say where you use a diff color has never >>worked for me. Example would be .say #33 hi
>>It all still comes out gray.
In new version of LIL i remove it.... maybe i add new script function... like EXMESSAGE :)


>>Also is there a way to fix the bug where someone fights a monster and >>then runs away and keeps using last target to gain in melee skill?
You must post all bug's on my e-mail.... with full discription how to do IT...! i'm not a player so you must write veryyyy good tutorial about how to :)....


>>I think that's all the questions i have now. Thank you for all your work >>and I hope you can help me make this work.

:) ok
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Postby Broadband on Sun Jul 03, 2005 9:05 pm

What i was saying is when i add the latest beta all my current mounts (horses, llamas, ostards, etc) can't be mounted anymore. You double click them and nothing happens. Is anyone else having this problem? Because I have to stick to the older version until i figure this out.

Also thanks for that link Jawn
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Postby Bronx on Sun Jul 03, 2005 10:48 pm

I figured out the horse problem.

Only one type of horse didn't work, that I tested, the 00c8. So if you had any custom horses with that ID, they wouldn't work either.

Inside: lil.ini

;format item_id[2 byte]:anim_id[2 byte]
[FALLOUT_MOUNTS]
CREATURE0=0x3E9F00C8 ;horse 1
CREATURE1=0x3EA000E2 ;horse 2
CREATURE2=0x3EA100E4 ;horse 3
CREATURE3=0x3EA200CC ;horse 4
CREATURE4=0x3ea300d2 ;ostard des
CREATURE5=0x3ea400da ;ostard frenz
CREATURE6=0x3ea500db ;ostard for
CREATURE7=0x3ea600dc ;llama


Make sure the line that is bolded is the correct one. Fallout had it as a dragon and when you tried to ride the dragon (003b), it would just look like the horse it is suppose to be. I'm assuming Fallout must of just forgot to change the 003b to a 00c8 in his testing.

Regards,
Bronx

P.S: Nice 'beta pre new' for the next beta Fallout! Keep up the good work. ;)
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